Fairy Steps by John Gaskins include "header_root.php
 

UPPER RIGHT
Click here to view larger image.TALIESIN AREA (100m right of the steps looking at crag) left to the right.
CELTICA V1 Wall above block (Don't stand on block).
TALIESIN V0 * Flake corner and wall.
MERLIN V0 Juggy flakes to right.
RHEAED V1 Arete.
WOODBIND V0- Corner.
THE MOTE OF MARK V1 *. 1st crack right of the corner.
V4 2nd crack right and without the jug on the wall (Sitting start V7).
CAERLIOL V1 * Centre of wall.
V1 Flake crack on left side of slab.
DOWN THE EDIFICE V2 Traverse 1st break either way.
ET TU BRUTE V3/4 * Traverse below break either way.

LOWER RIGHT.
SECTOR NIGHTSHADE (100m right of lower steps looking at crag, just after path starts to drop down from small rise) Red arrow at base of Feel the Darkness.
V5 Centre of wall left of below.
FEEL THE DARKNESS V2 * Thin crack in wall left of highest point of wall.

LOWER LEFT.
Click here to view larger image.Approach along large track just down from Lower Steps there is a Red Arrow on a tree to the left of the track directly below the area this is just after an obvious block on the right of the track. 15m right of CAPEHORN -this is the right facing cave/corner, (approx 200m L of steps) is a 4m high wall with a hip height overhang, on the standing starts don't jump for the top from the ground.

V4 Crack on left of wall from sitting start (V2 from standing).
V8 * Prow sitting start from 2 crimps on AEON -not the jug (V5 from standing).
AEON V11 * L-R traverse of lip (hands above, feet on back wall not in holes) from a sitting start at the base of the V4 crack to finish at a crack on the right of the wall.
V12 Same traverse but R-L finishing up the crack on the left.
AEONS V13 ** Link the 2 traverses L-R-L (don't use crack on R to rest) and finish up the V4 crack .

The next problems are at the previously mentioned CAPEHORN SECTOR.
V2 Traverse low break on right wall (from 2 holds to right of pod) then cross the corner (don't use it) to gain flat hold and climb up leftwards to gain top of arete.
PAINE V2 * Wall right of cave/corner from sitting start (escape from 1st break).
V1 The wall just left of cave/corner from sitting start on flat hold.
V1 The arete left again.

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